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Rules of Combat
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     Rules of Combat:

          Remember!

  • Combat experience is something you don't get until just after you need it.
  • Teamwork is essential; it gives the enemy other people to shoot at.
  • Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
  • When you lose contact with the enemy, look behind you.
  • Friendly fire - isn't.
  • The cavalry doesn't always come to the rescue.
  • If you find yourself in front of your section, they know something you don't.
  • If it's stupid but it works, it isn't stupid.
  • Never share cover with anyone braver than you.
  • Never forget that your equipment was made by the lowest bidding contractor.
  • If your attack is going really well, you're probably in an ambush.
  • The enemy diversion you're ignoring is their main attack.
  • The enemy always attacks:  a. When they're ready;  b. When you're not.
  • There is no such thing as a perfect plan..
  • There is no such thing as an atheist in combat.
  • A retreating enemy is probably just falling back and regrouping.
  • The easy way is always mined.  
  • Don't look conspicuous; it draws fire.
  • Never draw fire; it annoys everyone around you.
  • If you are short of everything but the enemy, you're in the combat zone.
  • When you've secured the area make sure the enemy knows it too.
  • Incoming fire has right of way.
  • If the enemy is within range - so are you.
  • The only thing more accurate than incoming enemy fire is incoming friendly fire.
  • Things which must be supplied as a set, aren't.
  • Things that must work together can't be carried to the field that way.
  • Radios will fail as soon as you need help.
  • Radar tends to fail at night and in bad weather, and especially during both.
  • Anything you do can get you killed, including nothing.
  • Make it too tough for the enemy to get in and you won't be able to get out.
  • Tracers work both ways.
  • If you take more than your fair share of objectives you'll get more than your fair share of objectives to take.
  • Military Intelligence is a contradiction.
  • Mines are equal opportunity weapons.
  • Fighting for peace is like screwing for virginity.
  • The one item you need is always in short supply.
  • Interchangeable parts aren't.
  • It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to worry about.
  • When in doubt, empty your magazine.
  • The side with the simplest uniforms wins.
  • If the Sergeant can see you so can the enemy.
  • The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
  • Exceptions prove the rule, and destroy the battle plan.
  • The enemy never watches until you make a mistake.
  • The worse the weather the more you have to be out in it.
  • When you have plenty of ammo you never miss. When you're low on ammo you can't hit the side of a barn.
  • The more important the equipment the farther you will have to send it away to be repaired.
  • No matter which way you have to march it's always uphill.
  • The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
  • The bursting radius of a hand grenade is always a little bit more than you can jump.
  • All-weather close air support doesn't work in bad weather.
  • Every order that can be misunderstood, will be.
  • Don't ever be the first, don't ever be the last and don't ever volunteer.
  • If your ambush is properly set, the enemy won't walk into it.
  • Odd objects attract fire - never hide behind one.
  • Odd objects attract fire - you are odd.
  • The more stupid and inexperienced the leader, the more important the mission.
  • There is always a way - and it usually doesn't work.
  • The quartermaster only has two sizes, too large and too small.
  • When a combat soldier overhears two officers conferring, he’s fallen back too far.
  • If at first you don't succeed, then bomb disposal probably isn't for you.